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This also leaves the ability to expand the world post launch.Īre there going to be different times of day? Will weather play a factor in any of the game? Fog, Rain, Wind, Storms?įrancisc covered the first part of the question stating that there will not be a real-time day/night cycle. They discussed whether to make it a true open world, but ended up with a nice middle ground where they can really tailor make every aspect of the world.
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DEATHGROUND GAMEPLAY FULL
Momo fielded this question stating that there will be one large map full of places to visit. They want the game to be up close and personal and a 3rd person mode would allow you to peak around a corner for instance, without exposing your character. Will we be able to play in the 1st and 3rd person?ĭan stepped in here, stating that the game would definitely be played in 1st person mode. It is unlikely that there will be local support for the multiplayer mode though due to there being progression or experience elements. What gameplay formats are going to be available? Will Deathground have local co-op?įrancisc took the lead here again stating that they were looking into local co-op for the story mode. The exact function of this feature doesn’t sound like it has been ironed out yet, but it does sound like the team is currently leaning towards these abilities unlocking new tiers that allow the abilities to advance. In terms of skill trees, the short answer is yes. The scout also has the motion tracker that is inspired by the Alien series. The scout for instance has a rifle, but ammo is extremely scarce. Each one will have a base and certain items that they all can use, but each will have their own unique abilities or items. In comparison, in the multiplayer mode, in a session you may have objectives that change over time or based upon the map or mode, for example going to an extraction point.Ĭan you discuss the classes and tell us a bit about them? Are skill trees being considered for the game?įrancisc provided the info here again, stating that at least for launch there will be the three classes discussed in the Kickstarter The Engineer, Scout and Survivalist. In the story mode, things will be more of a linear experience where you may have objectives that come one after another. What’s the overall goal of playing the game? Is there going to be an objective to meet to “Win”?įrancisc stepped up to the plate first and spoke on the fact that there will be both a story mode and multiplayer mode, with each are unique. Martin essentially echoed Adam saying that the vision is on track but they’ve added a lot more meat to the bones. After the Kickstarter, did the final vision of the game change or have you kept pretty much on track with the original idea of how the game would be when finished?Īdam responded that the original vision is very much intact but the vision has been expanded largely in part to signing with a publisher that has allowed the development team to expand.